Large Construct, Any Alignment
Armor Class 17 Natural Armour (Immutable Defense)
Hit Points 95 (21d8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
19 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +7, WIS +4
Skills Arcana +7, History +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, Passive Perception 11
Languages Common Sign Language and any three languages Any three languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Defense. The Autonomage adds its intelligence modifier to its AC.

Antimagic Susceptibility. The Autonomage is deterred while in an antimagic field. At the start of each turn and If targeted by dispel magic, the Autonomage must succeed on a Constitution saving throw against the caster's spell save DC or become unconscious and lose its Immutable Defense trait until the start of its next turn. If the Autonmage takes damage while unconscious in this way, it can make a Constitution saving throw against the caster's spell save DC ending the effect on a success.

"I Can Fix Him". When the mending spell is cast upon the Autonomage, it regains (3d8+1) hitpoints.

Actions

Multiattack. The Autonomage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 16 (3d10) Force damage.

Spellcasting. The Autonomage casts one of the following spells using Intelligence as the spellcasting ability (spell save DC 15):

At Will: Detect Magic, Light, Chromatic Orb, Mage Hand, Prestidigitation, Mending, Enlarge/Reduce

3/Day Each: Fireball, Suggestion, Fly

2/Day Each: Blink, Fabricate, Animate Objects

1/Day: Teleportation Circle

Bonus Actions

Healing Machine (1/Day). The Autonomage can target a damaged object or construct within 60ft and infuse it with repairing magic, causing said target to regain 13 (4d4+4) hitpoints.

Reactions

Counterspell (2/Day). The Autonomage casts Counterspell in response to that spell’s trigger, using the same spellcasting ability in Spellcasting.

Shield (3/Day). The Autonomage casts Shield in response to that spell’s trigger, using the same spellcasting ability in Spellcasting

Description

Mighty mechanical mages created by dwarven artificers who have long since perished, these magnificent beings continue to tinker and create their own constructs and machines and some even make magic items of all shapes and sizes. They keep their creations under guard, but usually accept rare or unusual substances as items of trade, I.e Beholder eye stalks or even Lich bones.

Monster Tags: construct

Habitat: Urban

Jonn_Jonzz_IV

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