Large Beast (Angel, Paladin), Typically Chaotic Evil
Armor Class 19
Hit Points 130 (5d20 + 5)
Speed 10 ft., Fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +5
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Bludgeoning
Damage Immunities Cold
Condition Immunities Exhaustion, Invisible
Senses Blindsight 60 ft., Darkvision, Passive Perception 17
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

raging fury. the blood fang's eyes will glow bright red meaning it can now see and it becomes harder to hit as any roll 8 or under misses

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 6) piercing damage.

soul reching skriech.range weapon mental attack if target cannot block attack they will be disarmed and paralyzed damage is rollable +10 the higher the damage the higher the chance to hit

Description

extremly violent to everything exept other bats 

Monster Tags: Misc Creature

Habitat: ForestMountainSwampUnderdark

theshadow3

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