Brave. The Grunt has an advantage on saving throws against being frightened.
Multiattack. The knight makes two melee attacks.
Venom-tipped Scythe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 1) slashing damage. players hit with the scythe much make a constitution saving throw of 13 or take 1d12 poison damage
Voidpine Pistol. Ranged Weapon Attack: +2 to hit, range 30/150 ft., one target. Hit: 10 (1d10) piercing damage.
Parry. The grunt adds 2 to its AC against one melee attack that would hit it. To do so, the grunt must see the attacker and be wielding a melee weapon.
Description
advanced grunts are the soldiers at the very top of the lower part of the hierarchy in lor-lunshees empire, they command the lower grunts, brawlers, etc with the authority of General Alkatraz, mostly under his command as he seems to really enjoy strength in numbers. The advanced grunts tend to be more aggressive and loyal to the emperor, even going so far as to kill without orders in his name!
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