Medium Or Small Humanoid, Any Chaotic Alignment
Armor Class 16 (reinforced leather)
Hit Points 70 (6d10 + 18)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CON +6, WIS +4
Senses Passive Perception 10
Languages Any one language (usually celestial)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The Grunt has an advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Venom-tipped Scythe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 1) slashing damage. players hit with the scythe much make a constitution saving throw of 13 or take 1d12 poison damage

Voidpine Pistol. Ranged Weapon Attack: +2 to hit, range 30/150 ft., one target. Hit: 10 (1d10) piercing damage.

Reactions

Parry. The grunt adds 2 to its AC against one melee attack that would hit it. To do so, the grunt must see the attacker and be wielding a melee weapon.

Description

advanced grunts are the soldiers at the very top of the lower part of the hierarchy in lor-lunshees empire, they command the lower grunts, brawlers, etc with the authority of General Alkatraz, mostly under his command as he seems to really enjoy strength in numbers. The advanced grunts tend to be more aggressive and loyal to the emperor, even going so far as to kill without orders in his name!

Monster Tags: NPC

Habitat: CoastalForestGrasslandMountainUrban

technosoul

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