Huge Undead (Stone Giant), Neutral Evil
Armor Class 16 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 30 ft.
STR
24 (+7)
DEX
13 (+1)
CON
22 (+6)
INT
4 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +9
Skills Athletics +10
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops drops to 1 hit point instead.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Habitat: HillMountainUnderdark

TheNurge

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