Armor Class
16
(natural armor)
Hit Points
137
(11d12 + 66)
Speed
30 ft.
STR
24
(+7)
DEX
13
(+1)
CON
22
(+6)
INT
4
(-3)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
CON +9
Skills
Athletics +10
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Giant
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops drops to 1 hit point instead.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
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