AC
12
Initiative
+2 (12)
HP
49
(11d8)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | −3 | −3 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Blindsight 30 ft.; Passive Perception 10
Languages
Understands Common but can’t speak
CR
3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
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Posted Feb 6, 2025This thing one-shotted my Level 3 Wizard
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Posted Feb 9, 2025Wouldn't it be easier and better to make half as many zombies? As far as I know, you would just us the same spell.
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Posted Apr 1, 2025Condition immunities for swarms makes sense, but shouldn't an Undead swarm be vulnerable to a cleric's Turn Undead feature? They are not immune to the Frightened and Incapacitated effects of Turn Undead, which seems accidental. I can't imagine a cleric finding it impossible to censure a bunch of crawling hands.
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Posted Apr 16, 2025I love this artwork. Its so spooky.
Statwise i am happy with the swarm. Will definetly use it in my horror campaign.
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Posted Oct 25, 2025My level 20 friend will never forgive me for when I attacked him and the other 2 level 20 characters with fifty of these, in defence of a lich
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Posted Feb 15, 2026-
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Posted Feb 15, 2026They can't see or hear, technically needed for Turn Undead to work. I might flavor their Blindsight more like tremor sense to make sense of it all.
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Posted Feb 17, 2026They can hear if they can understand Common (they never specify "hear" a language but I'm pretty sure that's the implication). If it's some otherwise unknown "sensing," I think that would cover what's needed for Turning, too.
Overall, I think this could have been handled way better. If Turn Undead can work on a Vampire or force a LR use, it should be able to be used on a Medium swarm.
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Posted May 12, 2026okay.... uhm.... these things are not immune to the unconscious condition but they are immune to being incapacitated...
...which created a problem when they failed a "sleep" from the bard and were below a "somnolence" from the warlock last session.
In that session i ruled that since they cannot be incapacitated, they are immune to being made unconscious by the sleep effects.
The two players argued that all the other monsters with immunity to incapacitation were also immune to being unconscious therefore these should be made unconscious.
I replied that it would make no sense for the creature to be both unconscious but also able to move around and take actions, but i would ask here for advice.
Is there an actual ruling on this, for future reference? I would say that if a condition has dependencies and you are immune to the dependency you are immune to the condition, but that's just my engineering talking for me. 😂
[EDIT: i just checked and the crawling claw (singular) https://www.dndbeyond.com/monsters/5194954-crawling-claw is actually immune to incapacitated too, but is also NOT immune to NEITHER unconscious NOR paralyzed, which, i never saw before. So... is this correct? Can they be put asleep OR paralyzed but also they keep crawling around and taking actions? it... does not make much sense.]