Medium Humanoid (Orc), Chaotic Evil
Armor Class 12 (Hide Armor)
Hit Points 24 (4d8)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +4, Intimidation +2
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Primal Charge. The Orc Warrior can move up to its speed toward an enemy and make a melee attack, gaining advantage on the attack roll if it moves at least 20 feet in a straight line before the attack. If the attack hits, the target must succeed on a Strength saving throw (DC 14) or be knocked prone.

Actions

Heavy Axe Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (2d10 + 1) slashing damage.

Legendary Actions

Furious Roar. The Orc Warrior lets out a primal roar. All enemies within 30 feet must make a Wisdom saving throw (DC 14) or be frightened until the end of their next turn.

Shield Bash. The Orc Warrior makes a melee attack with its shield. On a hit, the target takes 3 (1d4 + 1) damage and must succeed on a Strength saving throw (DC 14) or be pushed back 10 feet.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Bardock_The_Bear

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