Aggressive. As a bonus action, the Warrior Orc can move up to its speed toward a hostile creature that it can see.
Fury of the Orcs. Once per encounter, the Warrior Orc can enter a state of furious rage. For the next minute, it gains advantage on all melee attack rolls and deals an extra 21 (3d12 + 2) damage on each hit. Additionally, it has resistance to all damage except psychic damage during this time.
Shield Bash. The Warrior Orc can use its shield to make a melee attack as a bonus action. If it hits, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. In the same turn use any 2 actions.
Battleaxe Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) slashing damage.
Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) bludgeoning damage.
Intimidating Roar. The Warrior Orc lets out a terrifying roar. Each creature of its choice within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Brutal Counter. When hit by a melee attack, the Warrior Orc can use its reaction to make one melee attack against the creature that hit it.
Description
Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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