Aggressive. As a bonus action, the Warrior Orc can move up to its speed toward a hostile creature that it can see.
Fury of the Orcs. When the Warrior Orc is below half its hit points, it gains advantage on all melee attack rolls and deals an additional 7 damage with melee attacks. This reflects the primal rage that fuels its combat prowess in desperate situations.
Shield Bash. Once per turn, the Warrior Orc can use its shield to make a melee attack against a creature within 5 feet. On a hit, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. In the same turn use any 2 actions.
Battleaxe Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) slashing damage.
Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) bludgeoning damage.
Brutal Cleave. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.
Intimidating Roar. The Warrior Orc lets out a terrifying roar. Each enemy within 30 feet must succeed on a Wisdom saving throw or become frightened until the end of their next turn.
Savage Charge. The Warrior Orc can move up to its speed towards a target and make a melee attack. If it ends its movement adjacent to the target, it can make an additional melee attack.
Description
Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Comments