Medium Humanoid (Orc), Chaotic Evil
Armor Class 14 (Hide Armor)
Hit Points 117 (16d8)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)
Skills Athletics +8, Intimidation +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Fury of the Orcs. When the Warrior Orc is reduced to 50% hit points or less, it gains advantage on all attack rolls and its damage rolls increase by 7 (2d6) for the duration of the fight.

Shield Wall. The Warrior Orc can use its reaction to impose disadvantage on an attack made against an ally within 5 feet of it, as long as it is wielding its shield.

Actions

Multiattack. In the same turn use any 2 actions.

Battleaxe Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) bludgeoning damage.

Legendary Actions

Savage Charge. The Warrior Orc can move up to its speed towards an enemy and make a melee attack with its battle axe as part of that movement.

Taunt. The Warrior Orc can shout a war cry to draw the attention of foes, forcing them to make a Wisdom saving throw (DC 15) or become enraged and focus their attacks on the Warrior Orc until the end of their next turn.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Bardock_The_Bear

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