Medium Humanoid (Orc), Chaotic Evil
Armor Class 14 (Hide Armor)
Hit Points 125 (17d8)
Speed 30 ft.
STR
20 (+5)
DEX
19 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
17 (+3)
CHA
19 (+4)
Skills Athletics +8, Intimidation +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the Warrior Orc can move up to its speed toward a hostile creature that it can see.

Savage Strike. Once per turn, when the Warrior Orc hits a creature with a melee weapon attack, it can deal an additional 7 damage. This ability reflects the Orc's primal rage and combat prowess.

Intimidating Presence. As a bonus action, the Warrior Orc can force one creature within 30 feet that can see it to make a Wisdom saving throw (DC 14). On a failed save, the target is frightened until the end of its next turn.

Actions

Multiattack. In the same turn use any 2 actions.

Greataxe Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

Shield Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d10) bludgeoning damage.

Legendary Actions

Shield Bash. The Warrior Orc can make a melee attack with its shield as a legendary action. This attack deals bludgeoning damage and can knock the target prone on a hit.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Bardock_The_Bear

Comments

Posts Quoted:
Reply
Clear All Quotes