Armor Class
11
(natural armor)
Hit Points
20
(3d8 + 6)
Speed
40 ft., Climb 30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
15
(+2)
INT
3
(-4)
WIS
13
(+1)
CHA
8
(-1)
Skills
Perception +3
Damage Immunities
Bludgeoning
Condition Immunities
Charmed
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Warmeg has advantage on Wisdom (Perception) checks that rely on smell.
Charge. (Recharge 7 -8) If the Warmeg moves at least 20 feet straight toward a target and then hits it with a bite and claws attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack. The Warmeg makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (3d4 + 2) slashing damage.
Comments