Medium Humanoid, Lawful Neutral
Armor Class 18 Studded Leather
Hit Points 168 (29d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +10, INT +8
Skills Acrobatics +10, Deception +10, Investigation +8, Perception +7, Stealth +10
Senses Blindsight Up to 10ft, Passive Perception 17
Languages Common, Elvish, Infernal, Thieves' Cant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fancy Footwork. When making a melee attack against a creature, they cannot take an Attack of Opportunity for the rest of your turn.
Sneak Attack. Once per turn, Rebecca can deal an additional 4d6 (12) damage to one creature. If the Attack roll has disadvantage, Rebecca cannot use this trait. 

Actions

Multiattack. Rebecca can make 3 Attacks per action. She can replace one melee attack with a ranged attack or replace one ranged attack with a melee attack.

Steady(Rapier). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) piercing damage. 
             - Steady's Magical Property: Grants a +2 to both Damage and Attack rolls. If a 1 is rolled on the weapons damage dice, you can reroll it, but must use the new result even if it's a 1.

Six Shooter. Ranged Weapon Attack: +10 to hit, range 40/120 ft., 1 target. Hit: 14 (2d8 + 6) piercing damage. (6 shots)

Bonus Actions

Cunning Action. Rebecca can use her bonus action to either Dash, Disengage, or Hide
Reload. When all 6 shots have been fired from Rebecca's Six Shooter, she must use her bonus action to reload the weapon.

Reactions

Uncanny Dodge. Rebecca can use her reaction to half the damage on an attack against her that she can see.

Monster Tags: NPCrogueHumanAny

Habitat: Coastal

Midooct

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