Fancy Footwork. When making a melee attack against a creature, they cannot take an Attack of Opportunity for the rest of your turn.
Sneak Attack. Once per turn, Rebecca can deal an additional 4d6 (12) damage to one creature. If the Attack roll has disadvantage, Rebecca cannot use this trait.
Multiattack. Rebecca can make 3 Attacks per action. She can replace one melee attack with a ranged attack or replace one ranged attack with a melee attack.
Steady(Rapier). Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) piercing damage.
- Steady's Magical Property: Grants a +2 to both Damage and Attack rolls. If a 1 is rolled on the weapons damage dice, you can reroll it, but must use the new result even if it's a 1.
Six Shooter. Ranged Weapon Attack: +10 to hit, range 40/120 ft., 1 target. Hit: 14 (2d8 + 6) piercing damage. (6 shots)
Cunning Action. Rebecca can use her bonus action to either Dash, Disengage, or Hide
Reload. When all 6 shots have been fired from Rebecca's Six Shooter, she must use her bonus action to reload the weapon.
Uncanny Dodge. Rebecca can use her reaction to half the damage on an attack against her that she can see.
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Posted Jan 28, 2025This is my very first attempt at making something like this! Rebecca is a clean slate that will allow you to be as creative as you like! She'll fit well in any seafaring adventures!