False Appearance. While the Animated Slot Machine stays still, it is indistinguishable from a regular slot machine.
Jackpot. At the start of every turn the construct starts the slots mechanism. Roll 3D6, if 2 of these have the same number, the slots attack becomes active. If all three dice have the same number, a jackpot is hit, granting the construct an extra action on top of the Slots attack.
Multiattack. The Animated Slot Machine makes two slam attacks
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 3) bludgeoning damage.
Slots. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 15 (3d6 + 5) damage. Roll 1D4 to determine the damage type from the list below:
- Fire
- Poison
- Cold
- Lightning
Description
This construct appears like a wacky slot machine, with arms on the side. However, once they are in guard mode, the begin walking around and eliminating any who infiltrate the casino it guards.
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