Medium Construct, Any Alignment
Armor Class 17 Natural Amor
Hit Points 82 (11d8 + 32)
Speed 35 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws CON +6
Skills Perception +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages Common Any language its creator knew
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Animated Slot Machine stays still, it is indistinguishable from a regular slot machine.

Jackpot. At the start of every turn the construct starts the slots mechanism. Roll 3D6, if 2 of these have the same number, the slots attack becomes active. If all three dice have the same number, a jackpot is hit, granting the construct an extra action on top of the Slots attack.

Actions

Multiattack. The Animated Slot Machine makes two slam attacks

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 3) bludgeoning damage.

Slots. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 15  (3d6 + 5)  damage. Roll 1D4 to determine the damage type from the list below:

  1. Fire
  2. Poison
  3. Cold
  4. Lightning

 

Description

This construct appears like a wacky slot machine, with arms on the side. However, once they are in guard mode, the begin walking around and eliminating any who infiltrate the casino it guards.

Habitat: Urban

ThatManPerson

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