Large Monstrosity, Neutral
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 40)
Speed 50 ft., Climb 30 ft. Alucard is so fast that he can run on walls in short bursts. He must finish his movement and end up on a flat surface, or he falls at the end of his movement speed and takes standard fall damage. This climb speed applies only to walls or surfaces like walls, at the DM's discretion - no tree climbing, no ladder climbing, etc.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +6, DEX +5
Skills Perception +5, Stealth +3
Damage Resistances All
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Common Sign Language, Winter Wolf Substitute Balok (Barovian Language) here.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Intimidating Growl. As an action, Alucard can growl, snarl, or howl (player's pick) and aid himself and his allies by attempting to terrify any targets of his choice within 30 feet of his position. Until the end of Alucard's next turn, all attacks against any creature who fails their CON save (DC 18) are made with advantage. 

Blur. The wolf has advantage on Dexterity (Stealth) checks made to hide in any shadows or dim light, and can freely teleport up to 30 feet to a position he can see (for flavor, consider it a burst of incredible speed) after taking the attack action.

Crissaegrim. If Alucard's sword, Crissaegrim, is active and floating, it can still be controlled telepathically by Alucard even in wolf form. It can still take its parry reaction per usual, and if necessary, Alucard can hold (not wield or attack - simply hold) it in his mouth. If Crissaegrim is sheathed when Alucard transforms, it stays sheathed and changes form along with the rest of him, and cannot be summoned without reverting back to his normal bipedal form. 

Cloud Of Bats. Additionally, the bat transformation ability that Crissaegrim affords Alucard is still available to him as long as the sword is physically on the same plane of existence as he is, whether it is sheathed or not. So he can use the Cloud of Bats reaction ability even while in wolf form.

Actions

Multiattack. The wolf makes three melee attacks: one bite attack and two claw attacks, the latter of which can enjoy the benefit of the target having the "prone" condition if the target fails its strength saving throw after the bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 8) piercing damage. The target must succeed on a DC 14 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) slashing damage.

Description

Your shapeshifted form may be that of a great white wolf, but you are Alucard, son of Vlad Dracula Tepes. Never forget that.

Monster Tags: Misc Creaturemonstrosity

Habitat: AnyUnderdarkUrban

Marbrockstar

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