Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 71 (10d10 + 21)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +7, DEX +4
Skills Perception +3, Stealth +4
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Paralyzed, Poisoned
Senses Darkvision 60 ft., Truesight 5ft, Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The Crystal Beast has advantage on Wisdom (Perception) checks that rely on sight or smell.

Darkvison. The Crystal beast has Darkvison up to 60ft.

Near True Sighted. The Crystal Beast has Truesight up to 5ft. 

Actions

Crystalline Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (2d8 + 5) (3d8 + 5) slashing damage. If the attack hits, the target must succeed on a DC 15 Strength saving throw or be knocked prone as the razor-sharp edges dig deep into their defenses.. 

Shatter Burst (Recharge 5-6)

The Crystal Beast releases a burst of light and jagged shards in a 10-foot radius centered on itself. Each creature in the area must make a Dexterity saving throw DC17. On a failed save, a creature takes 4d6 radiant damage and is blinded until the end of your next turn. On a successful save, a creature takes half as much damage and is not blinded.

Habitat: Mountain

Bird_manDN

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