Huge Aberration, Chaotic Evil
Armor Class 18 Abyssal Flesh
Hit Points 120 (12d12 + 50)
Speed 40 ft., Climb 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +9, CON +8
Damage Resistances Force, Psychic
Damage Immunities Cold
Condition Immunities Grappled, Paralyzed, Prone
Senses Darkvision, Tremorsense, Passive Perception 16
Languages Deep Speech Understands but cannot speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Unnatural Slither

The Voidborn Slitherer can move through any solid object or surface as if it were difficult terrain.

Abyssal Grasp

If the Voidborn Slitherer grapples a creature, that creature takes 3d10 Psychic damage at the start of the Slitherer's turns.

Pull Into the Rift (Recharge 6).

A grappled creature is dragged 20 ft toward the rift and must make a DC 17 Charisma save or take 5d10 force damage as their body begins phasing between dimensions.

Actions

Multiattack. 
The Voidborn Slitherer makes two Grasping Tentacle attacks

Grasping Tentacle. Melee Weapon Attack: +8 to hit, reach 15ft, 1 target. Hit: 3d10 bludgeoning damage, and the target is grappled (escape DC 16).

Description

A massive, shifting tentacle that emerges from the rift, grasping at reality itself.

IamJaz

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