Medium Celestial (Elf), Chaotic Good
Armor Class 25 Radiant Armor
Hit Points 480 (40d10 + 280)
Speed 60 ft., Fly 120 ft., Swim 60 ft.
STR
23 (+6)
DEX
29 (+9)
CON
25 (+7)
INT
28 (+9)
WIS
27 (+8)
CHA
30 (+10)
Saving Throws DEX +18, INT +18, WIS +17, CHA +19
Skills Arcana +18, History +18, Insight +17, Medicine +17, Nature +18, Perception +17, Persuasion +19
Damage Resistances Necrotic, Psychic
Damage Immunities Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60, Darkvision 240, Truesight 120, Passive Perception 25
Languages Common, Elvish, Gnomish, Sylvan
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Magic Weapons. Corellon's attacks are magical.

Legendary Resistance (5/day). If Corellon fails a saving throw, he can choose to succeed on it instead.

Discorportation. When Corellon drops to 0 hit points, his soul returns to his tower in Arvandor, and cannot take physical form for one day.

Greater Magic Immunity. Corellon cannot be affected by any spell of 6th level or lower unless he chooses to be. He has advantage on saving throws against spells and magical effects. Additionally, any spell Corellon casts of 7th level or above cannot be counterspelled or dispelled. He requires no material components to cast any spells, and can cast ritual spells as an action without expending a spell slot.

Regeneration. Corellon regains 30 hit points at the start of each of his turns.

Spellcasting. Corellon is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). The Corellon has following spells prepared:

Cantrips (At will): [Blade Ward], [Chill Touch], [Druidcraft], [Fire Bolt], [Green-Flame Blade], [Mage Hand], [Prestidigitation], [Ray of Frost], [Thaumaturgy], [True Strike]

1st level (At will): [Absorb Elements], [Bless], [Catapult], [Command], [Comprehend Languages], [Cure Wounds], [Detect Evil and Good], [Detect Magic], [Detect Poison and Disease], [Ensnaring Strike], [Faerie Fire], [Find Familiar], [Hail of Thorns], [Purify Food and Drink], [Shield], [Silvery Barbs]

2nd level (At will): [Alter Self], [Animal Messenger], [Calm Emotions], [Hold Person], [Invisibility], [Lesser Restoration], [Mirror Image], [Misty Step], [Moonbeam], [Nystul's Magic Aura], [See Invisibility]

3rd level (5 slots): [Beacon of Hope], [Blinding Smite], [Conjure Barrage], [Counterspell], [Crusader's Mantle], [Daylight], [Dispel Magic], [Flame Arrows], [Haste], [Hypnotic Pattern], [Lightning Arrow], [Major Image], [Sending], [Speak With Plants], [Summon Fey]

4th level (5 slots): [Aura of Purity], [Banishment], [Freedom of Movement], [Greater Invisibility], [Sickening Radiance], [Summon Elemental]

5th level (4 slots): [Awaken], [Commune (With Ao)], [Creation], [Dawn], [Dispel Evil and Good], [Geas], [Greater Restoration], [Mass Cure Wounds], [Modify Memory], [Summon Celestial], [Wall of Light]

6th level (3 slots): [Forbiddance], [Globe of Invulnerability], [Mass Suggestion], [Word of Recall (Can teleport to any of his temples)]

7th level (3 slots): [Crown of Stars], [Divine Word], [Plane Shift (Costs no spell slot if the destination is Arvandor)], [Project Image]

8th level (2 slots): [Control Weather], [Holy Aura]

9th level (2 slots): [Foresight], [Imprisionment], [Invulnerability], [Mass Heal], [Storm of Vengeance], [Time Stop], [Weird], [Wish (Cannot lose the ability to cast it)]

Actions

Multiattack. Corellon can use his Golden Deliverance. He can then make up to 5 attacks with any combination of Sanhandrian and Amlath'hana or he can make up to 2 attacks with any combination of Sahandrian and Amlath'hana, then 2 uses of Discordant Melody.

Golden Deliverance (Recharge 5-6). Corellon shines with a divine aura. He chooses any number of creatures that he can see. Those creatures must succeed on a Wisdom saving throw DC 27 or become charmed. While charmed, Corellon can telepathically command them to do whatever he wants (no action required) and they will obey, regardless of whether or not the creature would object to the action. At the end of each of their turns, a creature may reroll saving throw and the condition ends on a success. If a creature succeeds on the saving throw, they become immune to this effect for 24 hours.

Sahandrian. Melee Weapon Attack: +21 to hit, reach 5 ft., 1 target. Hit: 32 (4d10 + 12) slashing damage and 20 (5d8) radiant damage.

Amlath'hana. Ranged Weapon Attack: +21 to hit, range 1 mile., 1 target. Hit: 28 (4d8 + 12) piercing damage and 16 (4d8) fire, cold, lightning, radiant, or force damage.

Discordant Melody. Corellon plays an upsetting chord on his lute. One creature within 90 feet of Corellon must make an Intelligence saving throw DC 27. On a failed save, they take 36 (7d12) psychic damage and have disadvantage on attack rolls and saving throws for one minute. On a successful save, they take half as much damage and do not suffer any additional effects. At the end of each of their turns, they can repeat the saving throw and end the condition on a success.

Bonus Actions

Cast Cantrip. Corellon can cast a Cantrip as a bonus action.

Elvish Swiftness. Corellon can take the Dash action as a bonus action.

Legendary Actions

Corellon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Corellon regains spent legendary actions at the start of his turn.

Detect (Costs 1 Action). Corellon makes a Perception Check.

Sahandrian (Costs 1 Action). Corellon makes an attack with Sahandrian.

Amlath'hana (Costs 1 Action). Corellon makes an attack with Sahandrian.

Discordant Melody (Costs 2 Actions). Corellon uses Discordant Melody.

 

Mythic Actions

When Corellon's hit points reach 0, he immediately recovers all of them and obtains the following abilities which can be spent as legendary actions.

Ruby Rage (Costs 3 Actions). Corellon glows a bright red and makes an attack with Sahandrian. Instead of the normal damage, the attack will deal 90 (20d8+12) slashing damage that ignores resistance.

Emerald Gleam (Costs 3 Actions). Corellon saps the essence from up to 5 creatures within a 60 foot radius centered on himself. Each of those creatures must make a Constitution saving throw DC 27, They take 36 (7d12) necrotic damage on a failed save and half as much on a successful one. Corellon heals for half of the total damage dealt.

Sapphire Glare (Costs 2 Actions). Corellon glares at a creature he can see. That creature must make a Charisma saving throw DC 27. On a failed save, they take 60 (12d6) cold damage and become stunned until the end of their next turn. On a successful save, they take half damage and are not stunned.

Description

Corellon, the creator and god of elves, in the most powerful form he is allowed to take without garnering Ao's ire.

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2025 6:58:36 PM
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2
1.0
Coming Soon
1/28/2025 7:08:16 PM
7
0
1.1
Coming Soon

Habitat: ForestGrasslandHillMountainUrban

NorosElderwing

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