Huge Dragon, Chaotic Good
Armor Class 20 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., Climb 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +3, CON +8, WIS +4, CHA +6
Skills Perception +13, Stealth +6
Damage Resistances Psychic
Condition Immunities Charmed
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Reflective Scales. Spells have a 20% chance to bounce off the dragons scales

Actions

Multiattack. The dragon makes two attacks with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 [rollable](1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"}

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Breath (Recharge 0). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) damage on a failed save, or half as much damage on a successful one.

Damage Type

1: Healing

2-3: Necrotic

4-5: Cold

6-7: Lightning

8-9: Force

10-11: Poison

12-13: Radiant

14-15: Thunder

16-17: Psychic 

18-20: Fire

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Breath Charge. The dragon increases the chances of their breath weapon recharging. When this is used, the number needed is reduced by 1

 

Description

Crystalized Dragons have reflective scales that shine warm colors. They can charge up their breath weapons slowly filing up their spikes with the color of the damage type it will deal. When they release their breath weapon, their whole body turns that color.

Habitat: HillMountain

Tyler_the_BattleHammer

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