Mine!. Gets advantage with slight of hand and persuasion checks
King of Bandits. Will always have 2 bandit captions and 3 bandit guards around him at all times.
Rich AF. He's rich AF and has multiple brides and assets in many places
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (2d4 + 4) piercing damage.
Dodge and Leap. He leaps up in the air without provoking attack of opportunity minimum of 15ft. In the air he can use an action to throw a dagger in the air.
Parry. Adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Smoke bomb. He throws a smoke bomb stunning anyone in it for one turn and blinding anyone inside of it. This also turns the Bandit King invisible for 2 turns but the movement is halved.
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. It takes even more to organise the biggest bandit organization. That is the Bandit King.
FYI he is a huge d*ck
Lair and Lair Actions
His layer is a secret cavern filled with mass amounts of riches. Guard around every corner and a maze of tunnels, who knows what happens.
The Bandit King can use the Smokes and mirrors lair actions 2ce per day
- Smokes and Mirrors. In combat the Bandit King can use a trap door and many tunnels to leave the lair without provoking opportunity.
- Hello there. The Bandit King can attack anywhere in his hide out and if he chooses to attack and reveal him self he will Attack first then you have to roll initiative
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