Huge Beast
Armor Class 18 Natural Armour
Hit Points 200 (16d12 + 96)
Speed 30 ft.
STR
22 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +10, CON +10
Damage Resistances Necrotic
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Warping Aura: At the start of its turn, all creatures within 20 feet must make a DC 16 Constitution saving throw or take 2d10 necrotic damage

Multi-Attack: The Aberrant Titan can make one Void Slam attack or two Void Claw attacks.

Actions

Void Slam (Melee Weapon Attack): +10 to hit, 4d10+6 bludgeoning damage. Targets in a 10-foot radius of the point of impact must succeed on a DC 16 Dexterity saving throw or be knocked prone..

Reality Rend (Recharge 5-6): The Titan tears open a rift in space. All creatures in a 15-foot cone must make a DC 17 Dexterity saving throw or take 6d8 force damage and be pulled 10 feet toward the Titan.

Void Claw (Melee Weapon attack) +10 to hit, 3d8+6 necrotic damage, range 10ft

Description

A towering abomination of fused flesh and void energy, the Aberrant Titan drags portions of the void with it, warping reality in its wake. Its presence causes time and space to ripple, making the air heavy with dread.

BenjaminBryden

Comments

Posts Quoted:
Reply
Clear All Quotes