Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Favored Enemy. Gains feature from Senn. +4 damage to Senn's favored enemies (monstrosities) and greater favored enemies (giants).
Companion's Bond. Add proficiency bonus (shared with Senn) to saving throws, AC, damage rolls, and attack bonus
perception+3,stealth+4
Bite. Melee Weapon Attack: +5to hit, reach 5 ft., one target. Hit: 7 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Coordinated Attack. When you (Senn) Attack on your turn, if Calibur can see you, he can make a melee attack.
Description
Calibur is a white wolf who was summoned by Senn the half-elf ranger. He is a very good boy. Once he learned Jimbo wasn't a chew toy they all became fast friends. Don't let his cuteness fool you, though. He is known to rip the throats and tendons out of his foes without hesitation if Senn is in danger.