Armor Class
15
(hide armor)
Hit Points
120
(15d10 + 27)
Speed
30 ft., Climb 25 ft.
STR
20
(+5)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Senses
Passive Perception 8
Languages
Any one language (usually Common)
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (4d12 + 3) slashing damage.
Description
These berserkers are killers with a list for blood and battle. They will fight anything and everything it can to become stronger.
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