Medium Humanoid, Unaligned
Armor Class 13 Natural Armor
Hit Points 85 (8d12)
Speed 30 ft., Swim 60 ft.
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +11, CON +9
Skills Athletics +9, Stealth +8, Survival +6
Damage Vulnerabilities Fire
Damage Resistances Poison
Senses Darkvision 60 Feet, Passive Perception 13
Languages Aquan, Common Understands but can't speak Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Aquatic:  No penalty when fighting underwater and get +2 to attack and damage rolls when submerged.  Can breath air and water

Powerful Build.  When moving objects, he has the strength of a Large Creature

Fast healer: When healing he restores an extra 1d4.  (usable once per round).

Actions

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: (2d10 + 8) Bludgeoning or Piercing damage.   On a hit, he can use its Bonus action to attempt a grapple:  

Throw. Using a grappled creature, he can throw it up to 15 feet away. +9 to hit  Medium or smaller creatures only.  Thrown creature is knocked prone.  Throw deals 15 damage to the thrown creature and another creature if hit. If creature is thrown at someone it can choose a square adjacent to the target to land in.

If a large rock, log, or other object is present, he can use his action to pick it up and it can count as a "grappled creature" for Throw.

Description

It's scary and likes to instruct people on how to swim... forgets that they don't have gills a little too often.

Habitat: Underwater

Rikumario

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