Large Aberration, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 67 (9d10 + 18)
Speed 20 ft., Fly 15 ft. (hover), Swim 60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws CON +4
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages understand Gobbledygook, but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Eldritch Kaboom. The arms-o-plenty hurls a ball of volatile eldritch energy at a space it can see within 60 feet, which then explodes in a 15-foot radius blast where it lands. Each creature in the area must succeed on a DC 14 Dexterity saving throw or take 7 (2d6) force damage and fall prone.

Tentacles.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is also restrained and has disadvantage on Strength checks and Strength saving throws, and the arms-o-plenty can’t use its tentacles to attack another target.

Description

This large, slimy creature vaguely resembles a squid or octopus with purple tentacles. It has remarkable strength and enjoys drowning those who cross its path. Arms-o-plenty are not native to The Revelia and can be found in vats that lead to pocket dimensions filled with deep, dark saltwater.

FlipKnot

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