Armor Class
15
natural armor
Hit Points
22
(4d10 + 2)
Speed
20 ft.
STR
11
(+0)
DEX
10
(+0)
CON
15
(+2)
INT
5
(-3)
WIS
13
(+1)
CHA
4
(-3)
Saving Throws
CON +4
Skills
Stealth +3
Damage Resistances
Damage from Spells
Condition Immunities
Blinded, Deafened, Frightened
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
understands Common but can’t speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the blight remains motionless, it is indistinguishable from a cluster of magicrystal and rock.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) magical piercing damage.
Volatile. When the blight dies it explodes sending a shockwave out from its form. All creatures in a 20ft radius must make a Dexterity saving throw DC12 or suffer 1d10 force damage and 2d4 piercing damage. As razor sharp shards of crystal scatter in all directions.
Description
Crystal blights are creations of dark magic users. Formed from magicrystal clusters, these shambling masses of rock and crystal often plague ancient tombs and cities, remnants of an empire long fallen.
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