Sure-Footed. Black Knight has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.
Cunning Action. On each of his turns, Black Knight can use a bonus action to take the Dash or Disengage action.
Multiattack. Black Knight makes two Shovel Blade attacks or one Dark Wave attack and one Stone Strike attack.
Shovel Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Dark Wave. Ranged Spell Attack: +4 to hit, range 40/160 ft., one target. Hit: 9 (2d6 + 2) force damage.
Stone Strike. Black Knight digs up and flings two stones into the air in an arc. Black Knight chooses two creatures that he can see within 15 feet of him. On the start of each of those creature's turns, they must make a DC 15 dexterity saving throw or take 1d8 bludgeoning damage.
Dark Wave Dodge. Black Knight adds 3 to his AC against one melee attack that would hit him. If the attack then misses, Black Knight can move up to his speed without triggering opportunity attacks, and then make one Dark Wave attack.
Description
Black Knight is Shovel Knight's enigmatic, yet well-intentioned rival. His fighting style differs from Shovel Knight, despite their same choice of weapon.
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