Alert. When the guard rolls Initiative, they can add their Proficiency Bonus to the roll.
Halt. When they hit a creature with an Opportunity Attack, the creature's Speed becomes 0 for the rest of the current turn.
Prepared. The guard can use two reactions per round instead of only one.
Savage Attacks. When they score a critical hit with a melee attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Multiattack. The lunar guard makes two attacks with its glaive and one with its Pole Strike, or two attacks with its claws and one with its bite.
Moonstone Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage. If their attack roll with this weapon misses a creature, they can deal 4 damage to that creature.
Pole Strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 4) bludgeoning damage. The creature must make a DC 16 Constitution saving throw and on a failed save the creature has the Prone condition.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Interception. When a creature the guard can see hits another creature within their reach or themselves with an attack roll, they can reduce the damage dealt to the target by 10 (1d10+4). They must be holding a Shield or a Weapon to use this Reaction.
Reactive Strike. While they're holding a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, they can make one melee attack against a creature that enters the reach they have with that weapon.
Guardian. Immediately after a creature within their reach takes the Disengage Action or hits a target other than them with an attack, they can make an Opportunity Attack against that creature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/30/2025 12:31:15 AM
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10
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1
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Coming Soon
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