Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 70 (12d10 + 40)
Speed 30 ft., Climb 15 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Darkvision 120 ft., Passive Perception 10
Languages Can’t speak but comprehends common.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

bandits like all people are evolving as time grows on. Even being stronger. They have now made a creation that they will be very proud of. The construct.

Monster Tags: construct

Dnd_devil8862f016f03f

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