Bully's Backlash: Before an attack the bully can decide to use "Bully's Backlash" to gain temporary health points equal to 1/2 the damage he's done this round. This ability takes every other round to charge up.
Attack Names:
Words of Hatred: the bully can say degrading words to cause his targets to cower to his voice and succumb to the words by fighting their own psyche. This attack does psychic damage (con saving throw DC of 17) (50ft range) (2 targets in sight) (5d6) (on a failed save target has disadvantage in next attack, on a successful save targets take 1/3 damage)
Punch of Repression: through the misguided hatred for his target he pushes sheer hatred out of his fists into the target (+4 to hit) (10 ft range) (10ft radius aftershock,1 target) (2d12+4) [bludgeoning] (on a successful hit the main target must make a con saving throw after taking damage DC 15, on a failed save the target must use all their movement speed to run directly away from the Bully, on a successful one the target moves half their movement speed away) (on a miss the original target must follow the guidelines for all other targets) (all other targets withing 10ft make a DeX saving throw 12, on a failed saving throw take 1/4 damage and must move half their movement speed directly away from the Bully, on a successful one take no damage)
Sneeze of the Gar: As a reaction when an enemy makes a ranged attack that requires a bolt, arrow, or any other material object to hit, he can use sneeze to try to push the object back and take no damage or half damage. DC of 14 or less is a fail, 15-18 take half damage, 19 or up take no damage. Three uses per long rest. The saving throw is based of dex.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 2 Actions). Abolish of abandonment ( after charging up for 2 actions) the bully slams his fist to the ground in rage of his loneliness. The slam causes a quake off of both hands and causes rough terrain in the area of effect. Anybody caught in between both cones takes 1.5 damage. (DeX save of 18 or 5ft off ground for half damage, 10 ft above to be out of range, failed save pushes targets back 10ft) (3d20 bludgeoning)( 20 ft cone radius from both hands (hands are placed 15ft apart))
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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10/19/2019 3:34:55 AM
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Coming Soon
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