Medium Humanoid (Human), Lawful Neutral
Armor Class 16 Light combat Suit
Hit Points 45 (6d10 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +6, WIS +7
Skills Deception +6, History +6, Insight +6, Perception +8
Condition Immunities Charmed
Senses Passive Perception 18
Languages Basic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Defensive Maneuvers. When moving away from a target, all attacks are made against Commander Errond at disadvantage.

Actions

All Power to Rear Shields. All damage recived from rear attacks are halved until all temporary hit points are depleted.

E-11. Ranged Weapon Attack: +2 to hit, range 10/840 ft., 1 target. Hit: 12 (3d6 + 2) [Piercing] damage.

Bonus Actions

Short Jump. When needed Commander Errond can call for a short emergency jump, (the time it takes to jump and recharge is determined by the ship and its hyper drive.

Description

Commander Errond was a blockade, and station defense commander. His tactics employed many light and fast ships much like corvettes and frigates. He often baited smaller ships into combat and lead them into allied rich environments, effectively breaking down enemy combat strength. However, he often fled from combat that he did not have a clear advantage in. Some considered him a coward, but his mission failure rate, and casualties were the lowest among his peers.

Habitat: Urban

Akilles052404

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