Trait Name. Chumoi Rot
While afflicted with chumoi rot, a creature’s body rots and decays. An infected creature gains vulnerability to bludgeoning damage and resistance to piercing damage. Each time an infected creature takes bludgeoning damage, it must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The reduction lasts until the disease is cured. A creature whose hit point maximum is reduced to 0 by this effect dies and rises as a chumoi spawn in 1d4 hours. The disease lasts until it is removed by the lesser restoration spell or similar magic
Amorphous. The chumoi spawn can move through a space as narrow as 1 inch wide without squeezing.
Contagious Blight. A creature that isn’t a construct or undead that touches the chumoi spawn, hits it with a melee attack while within 5 feet of it, or that the chumoi spawn hits with a melee attack must succeed on a DC 13 Constitution saving throw or contract chumoi rot (see the “Chumoi Rot” sidebar).
Noxious Health. The chumoi spawn is immune to disease. Sticky Flesh. The chumoi spawn can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check
Action Name. Consume Carcass. The chumoi spawn consumes a dead creature within 5 feet of it, making the corpse a part of itself, and instantly regains 10 hit points.
Action Melee Attack. Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 3 (1d6) poison damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Brewed by heinous magic, these formless and ferocious creatures are saturated with infections, disease, and blight. Chumoi are a roaming and ever-growing plague pile of decomposing corpses, bursting with every manner of contagious pestilence. The chumoi has but one purpose in its godforsaken, mephitic existence: consume dead flesh. On its gluttonous path it grows, contaminating the living before consuming their corpses. The foul stench of death, disease, and decomposition accompanies chumoi through the caverns, tunnels, towns, and villages where they roam, bringing plague by simply passing through.
All Credit to Yellow Madhouse
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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