Trait Name.
Amorphous. The chumoi spawn can move through a space as narrow as 1 inch wide without squeezing.
Aura of Pestilence. A noxious aura of gases surrounds the chumoi in a 120-foot radius that spreads around corners. Any creature that enters the aura for the first time on a turn or starts its turn there must succeed on a DC 13 Constitution saving throw or become disoriented for 1 hour. A creature that succeeds on the save is immune to the Aura of Pestilence of all chumois for 24 hours. A creature is unaffected by the aura if it holds its breath or doesn’t need to breathe. A disoriented creature has disadvantage on Wisdom and Intelligence checks and can’t maintain concentration on a spell. If a disoriented creature casts a spell that requires concentration, it spends its action without casting the spell, but the spell slot isn’t expended.
Contagious Blight. A creature that isn’t a construct or undead that touches the chumoi, hits it with a melee attack while within 5 feet of it, or that the chumoi hits with a melee attack must succeed on a DC 13 Constitution saving throw or contract chumoi rot (see the “Chumoi Rot” sidebar). Noxious Health. The chumoi is immune to disease. Sticky Flesh. The chumoi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check
Action Name. Consume Carcass. The chumoi consumes a dead creature within 5 feet of it, making the corpse a part of itself, and instantly regains 30 hit points.
Action Melee Attack. Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) poison damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Brewed by heinous magic, these formless and ferocious creatures are saturated with infections, disease, and blight. Chumoi are a roaming and ever-growing plague pile of decomposing corpses, bursting with every manner of contagious pestilence. The chumoi has but one purpose in its godforsaken, mephitic existence: consume dead flesh. On its gluttonous path it grows, contaminating the living before consuming their corpses. The foul stench of death, disease, and decomposition accompanies chumoi through the caverns, tunnels, towns, and villages where they roam, bringing plague by simply passing through.
All Credit to Yellow madhouse
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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