Unarmored Defense - While the brawler is wearing no armor and not wielding, its AC equals 10 + Dexterity modifier + Constitution modifier
Sturdy Footing - Uvanari cannot fall prone
Magic attacks - Uvanari's Melee attacks are considered magical for the purposes of overcoming resistances
Wrestler - Uvanari has advantage on all checks and contested rolls to shove or grapple a creature. Uvanari can move with a grappled creature at its full speed as long as the creature is his size or smaller
Immutable form - Uvanari is immune to any spell or effect that would alter his form against his will
innate spellcasting - Can cast the Enlarge spell once per long rest as a bonus action
Giants Strength - Uvanari can grapple/shove/lift creatures and objects one size larger than himself
Multi Attack - Uvanari makes 3 unarmed strikes and either Suplex , Backbreaker, or Elbow from the top rope
Punch - Unarmed Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (6d6 + 6) bludgeoning damage.
Kick - Unarmed Melee Weapon Attack: +10 to hit, range 10 ft., one target. Hit: (6d6 + 6) bludgeoning damage. and creature is pushed back 15 ft and must make a DC 17 strength check or fall prone
Suplex - Target must succeed a DC 16 Strength saving throw or be thrown 30ft and fall prone
Elbow from the top rope(2 turn recharge) - Uvanari jumps high into the air and slams his elbow down into the body of a creature. Creatures must make a DC 13 Strength or Dexterity Saving throw or take 8d6+10 bludgeoning damage. Creatures who are prone automatically fail the saving throw
Backbreaker(2 turn recharge) - A creature Uvanari has grapple must make a DC 19 strength or Dexterity saving throw, whichever is higher. or Uvanari hoists the creature above his head and slams them down on his knee. Creature takes (10d6+15) bludgeoning damage and is paralyzed for 1 minute. creature can make a DC 15 constitution saving throw at the end of each of its turns to end the paralyzed effect.
Shoot wrestling - Uvanari can grapple or shove as a bonus action. Can do this before or after any other action
Second wind(2/Day) - Heal 1d12+20 as a bonus action
Deflect Missile - When hit by a ranged weapon attack Uvanari can use his reaction to reduce the damage by 2d10+10 if it reduces the damage to 0 he catches the projectile.
Sweep Kick - When a creature misses Uvanari with a melee attack, he can use his reaction to make a unarmed strike against the creature. If he hits, the creature fall prone
Legendary Resistance(3/Day) - When Uvanari would normally fail a saving throw or ability check he succeeds instead.
Uvanari has1 legendary action which can only be used at the end of another creatures turn. Spent legendary actions a regained at the start of each turn.
Blazing speed (cost 1 action) - Uvanari moves his full movement speed in a straight line avoiding opportunity attacks. any creature in the path of movement must make a DC 17 Strength or dexterity saving throw or be knocked prone.
Description
A large hulking goliath 8ft tall. Thickly muscled and covered in scars from decades fights in the pits of the colosseum. his only moments of clarity are when combat, when he is finally spared the biting of the butchers nails embedded deep within his brain
Previous Versions
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2/21/2025 8:25:30 AM
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3
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1
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1
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Coming Soon
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