Special Equipment. Cicero wields Cicero’s jeweled baton*.
Incorporeal Movement. Cicero can move through other creatures and objects as if they were difficult terrain. He takes 11 (2d10) force damage if he ends his turn inside an object.
Lamentations of Failure. When a creature starts its turn within 60 feet of Cicero it must succeed on a DC 14 Wisdom saving throw or be cursed until the start of its next turn. Whenever a cursed creature damages Cicero with an attack, it takes psychic damage equal to half the damage dealt.
Multiattack. Cicero makes three baton attacks.
Baton. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage.
Life Drain (3/Day). Melee Weapon Attack: +9 to hit, reach 5 ft., one living creature. Hit: 32 (6d8 + 5) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to half the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Put On A Show (Recharge 5–6). Cicero makes a Charisma (Performance) check. Each creature within 120 feet that can see Cicero must use a reaction to make a Charisma (Performance) check and participate in the show. A creature that fails to participate or fails the result of Cicero’s check by 10 or more becomes stunned until the end of its next turn.
Grand Announcer. When Cicero or one of his allies becomes the target of an attack, Cicero forces the target to attempt a DC 14 Wisdom saving throw. On a failure, Cicero narrates what action the target will take and the manner in which it will take it, which cannot result in direct harm to the target or its allies. If the target does not perform the action as Cicero describes, it immediately takes 11 (2d10) psychic damage.
Description
The former Master of Ceremonies, Cicero [he/him], joined Heckna before The Revelia’s creation when they both performed in the same circus. First enthralled by Heckna’s talent and vision, Cicero collaborated with Heckna in creating the carnival, and the two were inseparable. As the years went by and The Revelia became more decrepit, a place of pure violence and malevolence rather than one of grandeur with dark undertones, he began to see Heckna as the corrupting, wicked creature he is. In a desperate attempt to save The Revelia, Cicero attacked Heckna but was unsuccessful. As punishment, Heckna ripped out Cicero’s heart and had Sophie create The Tunnel of Love out of it, where Cicero was forever bound. He still wears the deep golden robes that once befitted his role and wields his glittering baton, but the robes and weapon are starkly opulent against his decrepit form. Although a great deal of time has passed since the betrayal, Heckna is unwilling to release Cicero from his torment or to put him to rest. While Cicero rails against his punishment, his own feelings for Heckna remain equally complicated. What was once a deep loyalty and love has become painful for them both.
Endlessly Embittered. Without his heart, Cicero has been left to waste away, kept sufficiently alive to remain in endless torment. He no longer sleeps or eats and is fixated on what Heckna did to him. Cicero speaks mournfully, although his voice maintains the rich timbre that once aided him in his position as Master of Ceremonies.
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