Life’s A Laugh. The cleric has advantage on saving throws against being frightened.
Spellcasting. The cleric is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared.
Cantrips (at will): light, sacred flame, thaumaturgy
1st-level (4 slots): bane, inflict wounds, shield of faith
2nd-level (3 slots): blindness/deafness, spiritual weapon
Multiattack. The cleric makes one attack with its mace and uses Sardonic Sermon.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Sardonic Sermon. The cleric makes a long-winded and condescending speech which can be heard up to 60 feet away. Enemy creatures who hear the speech must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) psychic damage. Additionally, on a failed save, an affected creature has disadvantage on the next saving throw it attempts. This effect lasts until the start of the cleric’s next turn.
Description
Clowned adventurers are former adventurers who have become fully corrupted, either willingly or forcefully. Although they are infected and inextricably tied to The Revelia, the personalities of clowned adventurers are largely intact, unlike those of regular thralls. The degree to which they retain memories of their uncorrupted selves depends on the manner of their corruption. Those who seek out a schnozling to willingly infect themselves usually retain more of their personality following their corruption than those who are corrupted unwillingly. Heckna also occasionally alters the mind of a clowned adventurer who openly resisted him to ensure better compliance.
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