Medium Undead, Lawful Evil
Armor Class 16 Reinforced Rusted Plate (natural armor)
Hit Points 32 (4d10 + 12)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
4 (-3)
WIS
4 (-3)
CHA
7 (-2)
Saving Throws CON +6, WIS −1
Damage Vulnerabilities Radiant
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common plus one other language but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

  • Undead Fortitude. If damage reduces the Corpse Guard to 0 hit points, it must make a Constitution saving throw (DC 10 + damage taken), unless the damage is radiant or from a critical hit. On a success, it drops to 1 hit point instead.
  • Eternal Vigil. The Corpse Guard does not require sleep or rest and is immune to effects that would put it to sleep.
  • Chilling Presence. Creatures within 10 feet of the Corpse Guard have disadvantage on saving throws against being frightened.

 

 

Actions

 

  • Rusty Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10+3) slashing damage.
  • Grasp of the Grave. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) necrotic damage, and the target must make a DC 12 Strength saving throw or be grappled (escape DC 12).

 

 

Bonus Actions

Reassemble. If the Corpse Guard starts its turn with 0 hit points due to Undead Fortitude, it can use its bonus action to regain 1d6 hit points. This ability recharges after it finishes a short or long rest.

Reactions

Guard’s Reprisal. When a creature within 5 feet of the Corpse Guard makes a melee attack against an ally, the Corpse Guard can use its reaction to make a Rusty Halberd attack against the attacker.

Description

Corpse Guards are the remnants of once-loyal soldiers, bound to their post by necromantic magic. Their rusted armor and faded tabards still bear the sigil of their former kingdom. Though slow and methodical, they strike with deadly precision, carrying out orders from their master even beyond death. Their glowing, hollow eyes and unnatural movements make them eerie sentinels of the cursed lands they guard.

Monster Tags: Minionundeadsoldier

Habitat: DesertForestGrasslandSwampUnderdarkUrban

VSREWRITE

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