Hold Breath. Amberscale Tortles can hold its breath for 1 hour.
Tactical Discipline: The Amberscale Soldier has advantage on saving throws against being frightened.
Steam-Forged Armor: While in contact with water, the soldier's armor emits steam providing a +1 bonus to AC.
Multiattack: The Amberscale Soldier makes two melee attacks, one with its naginata and one with its claws.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Naginata. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 10/30 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands in melee.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
Steam Breath (Recharge after a Short or Long Rest): The Amberscale Soldier exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Amberscale Soldiers are a dragonborn offshoot with ties to the mighty dragon-turtle. These disciplined warriors serve as the steadfast army of an ancient and reclusive dragon, known for their tactical prowess and unwavering loyalty.
Amberscale Soldiers owe their name and hue to the molten gold sheen of their scales, which is reminiscent of the fabled dragon-turtles they serve. They patrol the ocean shores and are the first line of defense against those who would seek their master's treasures.
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