Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Implant Egg. The Chryssalid can target a humanoid that has been dead for no longer than 1 minute and implant it with an egg. This egg turns the target into a zombie, the Zombie takes its turn after the Chryssalid. After 1d3 turns if the zombie has more than 1 hit point, the egg inside hatches into another chryssalid, going on the same initiative.
Multiattack. The Chryssalid can make two attacks, One with its Pincers and one with its Bite.
Pincers. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw or be poisoned for 1 hour.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 12 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is slain. A humanoid killed in this way is implanted with an egg. This egg turns the target into a zombie, the Zombie takes its turn after the Chryssalid. After 1d3 turns if the zombie has more than 1 hit point the egg inside hatches and bursts out another Chryssalid through the chest going on the same initiative.
Description
A Chryssalid is an ultimate horror, It stalks its prey before striking with its pincers to weaken its victim before moving in for the kill with its bite. That is just the start, for if you are unlucky enough to die from a Chryssalid bite you will be infected with an embryo that will raise your corpse and use it as a vessel as the unborn creature inside grow's, waiting to be hatched.
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