Medium Humanoid (Human), Neutral
Armor Class 18 Heavy Plasteel
Hit Points 120 (15d12 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +6, CON +7
Skills Athletics +6, Intimidation +4, Survival +5
Damage Resistances Bludgeoning
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Basic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shock and Awe. At the beginning of combat Commander Nihl, and all allies within 60ft deal double damage for their first attack.

Actions

Hit'em Hard. Commander Nihl can forgo all movement actions to stand his ground and take an attack action dealing damage in an area equal to a 60ft in length and 30ft diameter cone.

Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit:  4 (1d4 + 3) [Bludgeoning] damage.

DLT-19. Ranged Weapon Attack: +5 to hit, range 15/1200 ft., 1 target. Hit: 24 (5d8 + 3) [Piercing] damage.

Reactions

Tough as Nails. When damage is dealt to Commander Nihl he can use his reaction to reduce the damage by 1d10 before any modification to the damage is done.

Description

Commander Nihl was once a part of the emperor's guard. His team was the first to go into an enemy filled area and would clear the area so the emperor could arrive uninterrupted. He would usually be one of the only troopers standing and have severe wounds, but all injury was to him was a perk of the job. Borderline masochistic Commander Nihl has a kill count only rivaled by his medical history.

Habitat: Urban

Akilles052404

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