Armor Class
14
Hit Points
2
(1d4)
Speed
STR
4
(-3)
DEX
4
(-3)
CON
4
(-3)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Damage Immunities
Poison
Senses
Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Magnetic Lock- Will magnetize to anything within 5 feet of it (toggle-able at any point)
Attach- Can be attached to any surface within 5ft of you
Return- When health reaches zero, or on command, the construct will disappear, returning the brass used in the process, if returned by hand, you regain the components used.
6 charge slots (can be filled with enhancements from the Bag of Endless Brass)