Tiny Construct
Armor Class 14
Hit Points 2 (1d4)
Speed
STR
4 (-3)
DEX
4 (-3)
CON
4 (-3)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Poisoned, Prone
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Magnetic Lock- Will magnetize to anything within 5 feet of it (toggle-able at any point)

Attach- Can be attached to any surface within 5ft of you

Return- When health reaches zero, or on command, the construct will disappear, returning the brass used in the process, if returned by hand, you regain the components used.

6 charge slots (can be filled with enhancements from the Bag of Endless Brass)

Bred_Sherran