Small Humanoid (Goblinoid), Neutral Evil
Armor Class 18 (breast plate, shield)
Hit Points 14 (4d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Ill-fitted. The armor-clad goblin has disadvantage on any ability check, saving throw, or attack roll that involves Dexterity.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Battle axe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage.

Hand axe Ranged Weapon Attack: +4 to hit (w/disadvantage), range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.  These armored goblins find courage in their armor, despite its clumsy fit.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Althrim

Comments

Posts Quoted:
Reply
Clear All Quotes