Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage
Blood Transfusion (Recharge 5-6) Upon a hit roll a d6 if a 5 or 6 is rolled the creature is pierced by the blood ooze, creature must make a DC 13 Constitution saving throw. Upon a failed save, the target takes 9 (2d8) piercing damage, and half if saved and blood ooze regains half as many hit points rounded up. Max hit point can be exceeded. If creature doubles it's max hp it splits in half making another Blood Ooze
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