Medium Ooze, Unaligned
Armor Class 8
Hit Points 16 (3d4 + 9)
Speed 10 ft., Climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage

Blood Transfusion (Recharge 5-6) Upon a hit roll a d6 if a 5 or 6 is rolled the creature is pierced by the blood ooze, creature must make a DC 13 Constitution saving throw. Upon a failed save, the target takes 9 (2d8) piercing damage, and half if saved and blood ooze regains half as many hit points rounded up. Max hit point can be exceeded. If creature doubles it's max hp it splits in half making another Blood Ooze

Habitat: MountainUnderdark

Random_Doug

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