Ethereal Sight: The Broken Spirit can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement: The Broken Spirit can move through other creatures and objects as if they were difficult terrain. it takes no damage if it ends its turn within objects or creatures.
Weak Mind: The Broken Spirit has disadvantage on saving throws to avoid the frigthened condition.
Spectral Touch: Melee Weapon Attack + 0 to hit, 5ft reach, one target for 1d4-2 (minimum of 0) necrotic damage.
On a critical hit the target must succeed in a DC 7 wisdom saving throw on a failure the target has a -1 penalty on its Strength until it takes a long rest or healed by a spell of 1st level or higher.
If a creature falls to 0 Strength due to this effect it falls unconscious until it is healed or it dies after being unconscient for 1 hour in this way.
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