Tiny Dragon, Neutral Good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, WIS +3
Skills Perception +3, Stealth +4
Damage Resistances Piercing
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The baby dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) necrotic damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. 

Cataclysmic Breath (1/day). The baby dragon exhales a ball of ghostly purple flames in a 10-foot-radius sphere centered on a point within 60 feet. Each creature in that area must make a Dexterity saving throw equal to your spell save DC, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers. In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

MrCrazy42

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