Fractured Mind. Aruccosz can concentrate on more than one spell at once but takes a culminative -3 to all intelligence, wisdom, and charisma checks and saves when doing so. When making checks to break concentration the most recently cast spell is broken first.
Hold Breath. Aruccosz can hold its breath for 15 minutes.
Legendary Resistance (3/Day). If Aruccosz fails a saving throw, he can choose to succeed instead.
Magic Resistance. Aruccosz has advantage on saving throws against spells and other magical effects.
Spellcasting. Aruccosz is an 18th-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks).
Cantrips (at will): control flames, dancing lights, gust, mending, minor illusion, mold earth, shape water
1st level (8 slots): absorb elements, command, detect magic, inflict wounds, magic missile,magnify gravity
2nd level (5 slots): hold person, misty step, [Tooltip Not Found], summon beast
3rd level (5 slots): call lightning, counterspell, erupting earth
4th level (4 slots): animate objects, creation, wall of force
5th level (4 slots): creation, scrying, temporal shunt, wall of force
6th level (3 slot): contingency, globe of invulnerability, scatter, word of recall
7th level (3 slot): plane shift, reverse gravity, simulacrum, teleport
8th level (2 slot): earthquake, feeblemind, reality break
9th level (2 slot): blade of disaster, ravenous void, time stop
Multiattack. Aruccosz makes two melee attacks, each with different weapons, or makes a bite attack and casts a spell.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Cast a Spell. Aruccosz casts a spell of 4th level or lower.
Teleport (Costs 2 Actions). The Aruccosz magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Nailed To The Sky (Costs 2 Actions). Aruccosz causes a spear-sized nail to shoot up from the ground at a creature or object within 15ft. The target takes 5d12 piercing damage and must make a DC 18 strength saving throw. On a success the nail stays embedded in the creature for the next minute and its movement is reduced by half. On a fail the target is restrained and carried along with the nail until it stops 60 miles above the initial location. If this is used indoors or in other redistricting locations the nail stops at the first solid object it hits and the target takes 5d12 bludgeoning damage.
A restrained above the atmosphere takes 2d8 points of cold damage each round and immediately begins to suffocate (Phb Pg 183). If this effect ends before an hour the creature falls from where it was held, landing in its initial location. If it lasts for its full duration the target stays suspended above the ground until it is removed from the nail, on a planet or other sizable heavenly body it begins to orbit the object.
Aruccosz must concentrate to continue this effect, and it counts as an 8th level spell for dispel magic and similar effects. While this effect is active Aruccosz cannot use any other legendary actions.
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