Armor Class
16
(20 with mage armor)
Hit Points
253
(22d12 + 110)
Speed
30 ft.
STR
25
(+7)
DEX
18
(+4)
CON
22
(+6)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Saving Throws
STR +12, DEX +9, CON +11
Skills
Arcana +14, Perception +7
Condition Immunities
Charmed
Senses
Passive Perception 17
Languages
Giant plus any three languages
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Actions
Multiattack. Castor makes three Rod attacks.
Rod. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.
Spellcasting. Castor can cast one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: mage armor (self only), mage hand, prestidigitation
1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)
Description
Castor is the reanimated corpse of a giant. A hulking plate armored "man", imbued with dark magic. His only purpose; slaughter.
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