Large Undead (Half-Giant), Typically Chaotic Evil
Armor Class 16 (20 with mage armor)
Hit Points 253 (22d12 + 110)
Speed 30 ft.
STR
25 (+7)
DEX
18 (+4)
CON
22 (+6)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +12, DEX +9, CON +11
Skills Arcana +14, Perception +7
Condition Immunities Charmed
Senses Passive Perception 17
Languages Giant plus any three languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Multiattack. Castor makes three Rod attacks.

Rod. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.

Spellcasting. Castor can cast one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: mage armor (self only), mage hand, prestidigitation

1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)

Description

Castor is the reanimated corpse of a giant. A hulking plate armored "man", imbued with dark magic. His only purpose; slaughter.  

Kahhl_Vanito

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