Pack Tactics. The drakar mite has advantage on an attack roll against a creature if at least one of the mite's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The drakar mite can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.
Multiattack. The drakar mite makes two Stab or Spike attacks.
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Spike. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Expel Lightning (Recharge 6). The drakar mite shoots lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
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