Medium Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 40 ft., burrow 20 ft., climb 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The drakar mite has advantage on an attack roll against a creature if at least one of the mite's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Tunneler. The drakar mite can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.

Actions

Multiattack. The drakar mite makes two Stab or Spike attacks.

Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Spike. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Expel Lightning (Recharge 6). The drakar mite shoots lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

Habitat: DesertMountainUnderdark

Darfer

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