Large Elemental, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 100 (10d10 + 50)
Speed 40 ft.
STR
21 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
9 (-1)
WIS
10 (+0)
CHA
14 (+2)
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Primordial but cannot speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Frozen Strikes. When the chraal hits with any melee attack, it deals an extra 6 (2d6) cold damage (included in the attack).

Death Throes. When the chraal dies, it explodes, and each creature within 30 feet of it must make a DC 16 Dexterity saving throw, taking 18 (6d6) cold damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The chraal makes two attacks: one with its bite and one with its claws.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage plus 6 (2d6) cold damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage plus 6 (2d6) cold damage.

Cold Breath (Recharge 5–6). The Chraal exhales freezing wind in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 32 (8d8) cold damage on a failed save, or half as much damage on a successful one.

Habitat: Arctic

banicleloves_hookhorror

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