Frozen Strikes. When the chraal hits with any melee attack, it deals an extra 6 (2d6) cold damage (included in the attack).
Death Throes. When the chraal dies, it explodes, and each creature within 30 feet of it must make a DC 16 Dexterity saving throw, taking 18 (6d6) cold damage on a failed save, or half as much damage on a successful one.
Multiattack. The chraal makes two attacks: one with its bite and one with its claws.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage plus 6 (2d6) cold damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage plus 6 (2d6) cold damage.
Cold Breath (Recharge 5–6). The Chraal exhales freezing wind in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 32 (8d8) cold damage on a failed save, or half as much damage on a successful one.
Comments