Medium Or Small Beast
Armor Class 16 natural armor
Hit Points 55 (3d20 + 19)
Speed
STR
10 (+0)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Senses Passive Perception 18
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

hack mind. make a wis save (dc 16) or be stuned and take 1d6 psychic damage.

 

Actions

bite. your bite is a lightning strike, 4d6 lightning damage.

rusty tailwhip. Melee Weapon Attack: +6 to hit, reach 5 ft., 6 target. Hit: 3 (3d6 + 6) bludgening damage.

claw. 2d4 + 6 slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a 3 foot tall rat made up of gears, wood, and metal. an fleshy exposed brain, a tool box back, and a barbed-wire tail.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nemesisthebarbarian

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