hack mind. make a wis save (dc 16) or be stuned and take 1d6 psychic damage.
bite. your bite is a lightning strike, 4d6 lightning damage.
rusty tailwhip. Melee Weapon Attack: +6 to hit, reach 5 ft., 6 target. Hit: 3 (3d6 + 6) bludgening damage.
claw. 2d4 + 6 slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a 3 foot tall rat made up of gears, wood, and metal. an fleshy exposed brain, a tool box back, and a barbed-wire tail.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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