Large Beast, Unaligned
Armor Class 16
Hit Points 120 (12d10 + 60)
Speed 40 ft., Burrow 20 ft.
STR
22 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
9 (-1)
Damage Resistances Acid
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Caustic Blood. Any creature that hits the bloodstriker with piercing or slashing damage within 5 feet of it takes 12 (3d8) acid damage.

Spiked Hide. At the start of its turn, the bloodstriker deals 8 (2d8) piercing damage to any creature on its space or is grappling it.

Charge. If the bloodstriker moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 10 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 6) piercing damage plus 20 (5d8) acid damage.

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 6) bludgeoning damage.

Blood Squirt (Recharge 5–6). The bloodstriker shoots corrosive blood in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (9d8) acid damage on a failed save, or half as much damage on a successful one. In addition, nonmagical armor worn by anyone who fails the saving throw is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Habitat: Underdark

banicleloves_hookhorror

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